LessonsLesson design guide
Checklist
One page to go through before you publish a lesson.
Go through this list before you publish. Each point links to the part of the guide that explains it.
Goal
- The lesson has one main goal, written as an action: what people will be able to do. → Start with the goal
- Every card serves the goal. Nice-to-know content is cut or linked.
- There's at least one card where learners try out the goal.
- The teaching approach fits the goal.
Cards
- 8–15 cards, about 3–7 minutes.
- One idea per card; headings say the point; texts fit on a phone screen without scrolling. → Writing cards
- Reading the headings alone tells the story.
- A concrete example on most content cards.
- An interactive card every 3–5 cards.
- The first card says why the lesson matters to the learner.
- The lesson ends with what to do at work.
- Images carry meaning, have alt text and are big enough on a phone. Videos are short and have subtitles.
Questions
- Each scored question checks the goal, not a detail of the text. → Writing questions
- Exactly one defensible right answer, confirmed by an expert.
- No negatives, tricks, "All of the above" or "None of the above".
- Wrong options are real mistakes; no hints in length or wording.
- Matching and ordering have only one correct solution.
- Every question has a comment explaining why.
- The number of scored cards works with the pass mark.
Before sending
- Taken from start to finish in Preview on a phone.
- Reviewed by an expert, with comments resolved.
- Tried by 3–5 people from the target group. → Testing and improving
- Public title is specific and inviting. Lesson settings checked: access, language, pass mark, reminders.
- If translated: questions and answers checked by someone who speaks the language.