Grizlet Docs
LessonsLesson design guide

Checklist

One page to go through before you publish a lesson.

Go through this list before you publish. Each point links to the part of the guide that explains it.

Goal

  • The lesson has one main goal, written as an action: what people will be able to do. → Start with the goal
  • Every card serves the goal. Nice-to-know content is cut or linked.
  • There's at least one card where learners try out the goal.
  • The teaching approach fits the goal.

Cards

  • 8–15 cards, about 3–7 minutes.
  • One idea per card; headings say the point; texts fit on a phone screen without scrolling. → Writing cards
  • Reading the headings alone tells the story.
  • A concrete example on most content cards.
  • An interactive card every 3–5 cards.
  • The first card says why the lesson matters to the learner.
  • The lesson ends with what to do at work.
  • Images carry meaning, have alt text and are big enough on a phone. Videos are short and have subtitles.

Questions

  • Each scored question checks the goal, not a detail of the text. → Writing questions
  • Exactly one defensible right answer, confirmed by an expert.
  • No negatives, tricks, "All of the above" or "None of the above".
  • Wrong options are real mistakes; no hints in length or wording.
  • Matching and ordering have only one correct solution.
  • Every question has a comment explaining why.
  • The number of scored cards works with the pass mark.

Before sending

  • Taken from start to finish in Preview on a phone.
  • Reviewed by an expert, with comments resolved.
  • Tried by 3–5 people from the target group. → Testing and improving
  • Public title is specific and inviting. Lesson settings checked: access, language, pass mark, reminders.
  • If translated: questions and answers checked by someone who speaks the language.

After sending

  • After the first answers, Analysis checked: questions under 80 % and cards where people stop.
  • A review lesson planned a few days later, ideally in a sequence.

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