Making it engaging
Stories, surprise, relevance and gamification that make learning more fun without hiding it.
People finish lessons they enjoy, and they come back for the next one. But fun that doesn't serve the goal is just a distraction. The best lessons are engaging because of what people learn, not despite it.
Relevance first
The strongest motivation is "this helps me with my work, now".
- Start with their situation, not with the company: "You get 40 emails a day. One of them this month will be a scam." beats "IT security is a priority for our company."
- Use their world: their customers, their tools, their typical day. One lesson written for warehouse staff and one for the sales team is better than one for "all employees".
- Say what's in it for them on the first card: what they'll be able to do, and how long it takes.
Stories and characters
- A character learners recognise (a new colleague, a busy manager, a difficult customer) makes rules concrete. Give them a name and a situation.
- Something at stake: a deadline, an upset customer, a risk. Without tension, there's no reason to care.
- Real stories from the company work best: a near miss, a customer win, a mistake someone learned from (anonymised if needed).
- A story can run across the whole lesson: Tell a story and Practise decisions are built on that.
Surprise and curiosity
- Start with a question or a surprising fact. "What do you think: how many seconds does it take to spot a fake email?"
- Let people guess first and only then explain, as in Explore first. The guess creates curiosity for the answer.
- Myth or fact? People love testing their intuition. See Bust myths.
- Show how others voted: a poll with Show results after answering makes people curious about their colleagues.
Variety and pace
- Change the activity every few cards: read, answer, sort, match, decide.
- Vary the card types, but not just for variety's sake. Each type should fit what you're doing (see Which card for what).
- Keep it short. Nothing kills engagement like the feeling that a lesson never ends. 3–7 minutes is plenty.
- Use Button cards for branching ("Which situation do you meet more often?") so people choose their own path.
Tone
- Friendly and human, like a helpful colleague, not a legal department.
- Humor in small doses can help: a light example, a self-aware comment. Never at the expense of learners, customers or colleagues, and never in serious topics like safety incidents or harassment.
- Respect people's experience. Experienced staff switch off when a lesson explains the obvious. Let them prove what they know with a question first.
- No blame in wrong answers. "Many people choose this. Here's why it backfires" keeps people learning instead of defending themselves.
Gamification
With gamification turned on, learners earn points for right first answers, see stars at the end of a lesson, keep a day streak, collect badges and can take on challenges in sequences.
Used well, it gives people a reason to finish and come back. To make it work for learning:
- Gamification rewards fair questions. Points come from right first answers, so an ambiguous question doesn't just cost a score. It costs points and possibly a place on the leaderboard. Fairness matters even more here (see Writing questions).
- It doesn't replace a good lesson. Badges won't make a boring lesson interesting. They help people take the next one.
- Challenges work best with a clear, reachable goal and a deadline that fits people's working week.
- Think about the leaderboard. Competition motivates some people and puts others off. It's off by default. Turn it on if it fits your culture, for example for a sales team.
Little and often
The single biggest factor in engagement is the format of the whole programme: short lessons, regularly, instead of one long course a year.
- Split a topic into a series of short lessons sent in a sequence: one goal each.
- Add a short review lesson a few days later. Recalling feels like a game, and it's the most effective way to remember.
- Use deadlines and reminders with care: a reminder helps, but a flood of them makes people tune out.